Work out a projectile's range, peak height and time in the air from its launch speed, angle and start height, with the arc drawn to scale.
Throw something and gravity splits the problem in two. Sideways, nothing pulls on it, so it drifts at a steady speed. Downwards, it accelerates the whole time. Every number this Projectile Motion Calculator reports comes out of holding those two ideas side by side.
Give it a launch speed, an angle and the height it starts from. Back comes the range, the peak, the seconds it spends airborne, how hard it hits and at what angle, plus the arc itself drawn to scale with the apex and the landing point marked.
Load Sample opens on the classic: 20 m/s at 45° from a start height of 0, Earth gravity, with the position box asking about t = 1 s.
Press it again for a 15 m/s throw off a 25 m cliff, where that neat symmetry breaks: the fall takes longer than the climb, so apex time and half the flight time stop agreeing.
The speed divides into vₓ = v cos θ and vₔ = v sin θ. Height follows y = h₀ + vₔt − ½gt², and solving that for y = 0 gives the flight time (vₔ + √(vₔ² + 2gh₀)) ÷ g, which the horizontal speed then turns into range. Gravity is a field you can type into, not just the four preset buttons, so 9.81 can become 1.62 for the Moon or anything else you need.
Air resistance is not modelled. These are vacuum numbers, and reality always falls short of them: a golf ball loses roughly a third of its vacuum range, a badminton shuttle far more. Treat the output as physics homework and as an upper bound, never as ballistics. The readout most people overlook sits below the chart, in green. It names the angle that actually maximises range for the speed and height you entered, and only from ground level is that 45°. Start 25 m up at 15 m/s and the best angle drops to about 29°, because the extra drop is buying flight time a steeper climb would spend. Ask for an impossible launch and the tool says so rather than returning zero: “Launched at or below the horizontal from ground level, it never gets airborne — raise the angle above 0, or start it above the ground.”
Gravity
Range
40.77 m
Peaks at 10.19 m · 2.883 s in the air · lands at 20 m/s
Time of flight
2.883 s
Time to apex
1.442 s
Max height
10.19 m
Range
40.77 m
Horizontal vₓ
14.14 m/s
Vertical vₔ
14.14 m/s
Impact speed
20 m/s
Impact angle
45°
At t = 1 s it is 14.14 m downrange and 9.24 m up, travelling 14.79 m/s.
At this speed and start height the range peaks at 45°. From ground level that is always 45°, whatever the speed and whatever the gravity.
Drag is ignored, so these are vacuum figures. A real ball, arrow or bullet falls short of the range shown, and the faster and lighter it is the bigger that gap gets.