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Image Compressor

Compress JPEG, PNG, and WebP images in your browser. Control quality and max dimensions — no server upload required.

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Most of what makes a photo heavy is resolution, not quality settings. A 4000-pixel-wide phone photo dropped into a 700-pixel column carries roughly 30 times the pixels anyone will see. The Image Compressor attacks both levers at once: a Max Width that scales the image down, and a Quality slider that governs how hard the JPEG encoder squeezes what remains.

Your file is decoded, redrawn onto a canvas at the new dimensions, and re-encoded. No request is made and no copy exists anywhere but the tab, which is what makes it usable on a client photo or an unreleased screenshot. The drop zone says so directly: Supports JPEG, PNG, WebP — processed locally, never uploaded.

Three cards report the outcome once you press the button: the original size in KB, the compressed size, and the change as a percentage. That third card turns red and reads Grew rather than Saved when re-encoding produced a larger file, which happens more often than you would expect.

Getting a Photo Down to a Sensible Weight

  1. Drag a file onto the dashed panel or click it to open a picker. Hand it something that is not an image and it answers Please upload a valid image file (JPEG, PNG, WebP).
  2. Set Max Width from the 5 presets: 3840 for 4K, 1920 for Full HD, 1280 for HD, 800 for web, or 400 for a thumbnail. It only ever scales down, so choosing 3840 on a 1600-pixel image changes nothing.
  3. Drag Quality, which runs from 10 to 100 in steps of 5 and starts at 80. Below about 60 the artefacts around text and hard edges become visible.
  4. Press Compress Image. Nothing happens until you do, so both controls can be set before any work is spent.
  5. Read the three cards, check the preview, then press Download. The file is named compressed- plus a timestamp. If the numbers disappoint, adjust and press the button again.

Supported Formats and What Comes Out

  • A PNG source stays a PNG. Because PNG is lossless the encoder ignores the quality slider entirely, and the tool says so on screen: PNG is lossless — canvas re-encoding ignores this slider for PNG output. Max Width still applies.
  • Everything else, WebP included, comes out as JPEG. Feed it a WebP with a transparent background and the transparency is gone, because JPEG has no alpha channel.
  • An animated source contributes its first frame only. There is no way to keep animation through a canvas re-encode.
  • The output line under the preview reports the finished geometry and format together, reading like Output: 1920 × 1080px · JPEG.
  • Metadata does not survive. EXIF, GPS coordinates and colour profiles are all dropped by the canvas, which is a privacy win and a colour-accuracy loss.

How Big the Encoder Can Go, and Why Files Grow

  • Re-encoding an already-optimised PNG almost always makes it bigger. A tool that ran a dedicated PNG optimiser stripped structure the canvas re-adds, so the third card honestly reports Grew instead of clamping to 0%.
  • The same is true of a JPEG saved at quality 60 and re-encoded at 90. Quality settings are not cumulative, and asking for more quality than the source holds only adds bytes.
  • Compressed size is derived from the length of the base64 data URL rather than a real file handle, so the KB figure is an estimate accurate to within a byte or two.
  • Everything passes through a data URL held in memory. Images beyond roughly 20 MB can exhaust that budget on mobile, where the tab is silently killed rather than shown an error.
  • Scaling happens in a single canvas draw. On a very large reduction the browser's own filtering does the smoothing, so fine text can soften more than a stepped downscale would.

Drop an image here or click to upload

Supports JPEG, PNG, WebP — processed locally, never uploaded